Tuesday, October 21, 2008

Comic - Fight Night

I decided to try my hand at making a short comic. Take a look:








Tuesday, October 7, 2008

New Game Idea - Zombie Hunter

So, unlike the previous games I have been posting, I thought I would take a swing at an Alternate Reality Game (or ARG for short).

Premise
In this world, there are three types of people - Zombies, Hunters, and Humans. They all live together in the world, but they can't tell who is who. The Hunters are trying to get the Zombies, the Zombies are trying to get the Humans, and the Humans are trying to become Hunters.

Setup
3+ players, each wearing a strip of red tape on on of their shoes to indicate they are playing. 1 player starts out as a Zombie, 1 player starts out as a Hunter, and the rest are Humans.

Gameplay
Since no one can tell each other apart, players must confront each other (recognizable thanks to the red tape). When two players confront each other, a modified game of Paper-Scissors-Rock (PSR) occurs. Instead of the original three hand signs, Zombie Hunter uses the following three for game play:
  • 'Gun' (two fingers out, thumb down, other hand hold the bottom of the first hand) - This is the sign of the Hunter

  • 'Claws' (both hands out in the form of a grab) - This is the sign of the Zombie

  • 'Fists' (both hands in the form of fists, meeting in front of the chest) - This is the sign of the Human

Similar to PSR, the structure for wining is as follows:
  • Gun beats Claws, but loses to Fists

  • Claws beats Fists, but loses to Gun

  • Fists beats Gun, but loses to Claws

To explain this a little better, if a Hunter beats a Zombie, the Zombie becomes Human again. If a Zombie beats a Human, the Human becomes a Zombie. If a Human beats a Hunter, then that Human becomes a Hunter.

Game play typically lasts a day. At the end of the day, players tally up how many Zombies, Humans, and Hunters there are. If there are no Humans left, the Zombies win. If there are no Zombies left, the Hunters win. If there are no Hunters left, the Humans win. If one group hasn't been eliminated completely yet, then the group with the most players wins.

Copyright © 2008 Aaron Kahn

Tuesday, September 30, 2008

New Game Idea - Operation Procreate

Working Title
Operation Procreate

Genre
Marathon - racing and puzzle solving

Players
2+

Premise
In a distant area of space, there exists a small planet called Ovaria that is home to the extremely rare mineral Chromox. This mineral is used throughout the galaxy to make new beings, for every species in the galaxy uses Chromox in their gene splicing and genetic manipulation techniques. After selecting their species, players must race through an asteroid field to Ovaria, take a drop ship down to the planet's surface, and then build a refinery to harvest the all important Chromax first.

Features
  • Race against your opponents to gather the resources first as you maneuver through three challenging terrains

  • Customize your ships and refineries with the resources you get to give you the edge each race


Copyright © 2008 Aaron Kahn

Tuesday, September 23, 2008

New Game Idea - DreamCatcher

Working Title
DreamCatcher

Genre
Time Killer

Number of Players
1+

Premise
In the world of Dreamz, a large hole has suddenly appeared in the sky. As a DreamCatcher, it is your goal to help keep all of the Dreamz within the world and not floating out into space.

Features
  • Control a DreamCatcher and catch the escaping Dreamz by capturing them in your net

  • The speed of the escaping Dreamz is as fast as you want them

  • Capture more Dreamz to move up to the next level. Levels can get more challenging, so players have the option of staying where they are or moving up

  • Multiple players can play at the same time, and either compete against each other or work together, but it's completely optional


Copyright © 2008 Aaron Kahn

IU Memories Pitch

Someone came to me with the idea to take people's stories from IU and collect them in a digital format. While the idea wasn't very interesting to me, the possibilities of the interface were. The way I see the interface being set up is as follows. Similar to google maps, there is a very detailed map of IU's campus, complete with roads, buildings, and walking paths. From here, each area will be subdivided. For example, let's look at the Forest dormitory. If a user were to click on the image of Forest, they would see a list of stories that had to do with Forest in general, and then a division of the floors. Since we're using Forest, we could click on one of the towers there (there are two - A and B), and then click on floor 3 to see stories about living on the 3rd floor of the B tower. There would also be links going from one of those stories to all of the different locations that are mentioned in the story. Suppose the story was about a Computer Science major who lived on Forest B-3 - there would be links from the Forest->B->3 to Lindley Hall->LH035.

Copyright © 2008 Aaron Kahn

Tuesday, September 16, 2008

New Game Idea - Kiss & Kill

Working Title
Kiss & Kill

Genre
3rd Person Shooter w/ Comic Mischief

Number of Players
1-4

Premise
After falling into an ancient portal, 4 people (hence forth known as Red, Blue, Green, and Pink) find themselves in a dark and mystical place filled with demons and creatures that have never been seen before. However, the real problem is that the demons are out for human blood. They will stun first by blowing a kiss, and then come in for the kill by sucking out the soul of the victim. The 4 brave souls must make their way through this hellhole and find a way back to their own place before they succumb to the dreaded "kiss of death".

Features
  • Multiplayer Support - fight with your friends against the demon hordes

  • Make your way through over 20 levels of demon onslaughts to find the portal back home

  • Experience a rich storyline, full of comic mischief and sarcasm that will have you cracking up for days


Copyright © 2008 Aaron Kahn

Thursday, September 11, 2008

New Game Idea - PathX

Working Title
PathX

Genre
Card Game, but easily adaptable to a computer

Number of Players
1+

Concept
This game is intended to be a simple card game, played with 1 deck of standard playing cards per player.

Setup
Each player will have a draw deck (the entire deck of playing cards, minus all face cards). From their deck, they will draw 5 cards to start the game.

Gameplay
Players will each have a deck of cards, and their goal is to make it to the center squares by creating a path. A path is created by placing tiles down from the player's start position to the goal. The number of tiles a player can place down, and in what direction, are determined by the numerical value (1-10) and the suit of the card. The directional rules are as follows:
  • Hearts - Up direction only

  • Spades - Down direction only

  • Diamonds - Right direction only

  • Clubs - Left direction only

On each turn, a player can use one of the cards to create X amount of tiles in Y direction. Players don't have to play a card on their turn if they don't want to or are unable to, but will draw a new card each time. The first player to get to the goal first is the winner.

Expansions
To make the game more challenging, there are several additional rules that can be used:
  • Place obstacles on the map that prohibit certain paths from being made

  • Use the face cards (Jack, Queen, King) to disrupt other player's paths. The rules for these cards are as follows:
    • Jacks can break 1 tile, causing a minor disruption in the path.

    • Queens can break 1 line of tiles, in any direction.

    • Kings can break all paths in either the vertical or horizontal directions.

    • Additionally, Jacks and Queens can be recycled back into the draw deck (like the rest of the cards after playing them), but Kings are single use only.

  • Place restrictions as to what cards can be played. For example, for a faster game, use only cards 8-10. For a longer game, only use cards 1-3.


Copyright © 2008 Aaron Kahn